How CTR Archipelago works
A growing reference for the rules and systems that CTR Archipelago adds to Crash Team Racing. Start here when the game behaves differently from the original.
This reference covers CTR Archipelago 0.2.0. Experimental features and remaining gameplay coverage are explained in the release notes.
Full release notes · 0.2.0
What changed in 0.2.0?
The complete player-facing changelog from 0.1.5 to stable 0.2.0, with setup, videos and known limitations.
Read the explanation → Current stable · 0.2.0Warp pads and requirements
How to read a pad, why routes change, and what happens when a requirement is met.
Read the explanation → Current stable · 0.2.0Progression and kart upgrades
What arrives as an item, what opens the Adventure hubs, and how Progressive Stats work.
Read the explanation → Current stable · 0.2.0What can be randomized?
Choose which rewards, racers, kart upgrades, traps and goals appear in your world.
Read the explanation →