Guides
Every project, from first concepts to connected and playing. Basics first, then your game.
Archipelago basics
start here if multiworld is newGetting started with Archipelago
New to multiworld? Start here: what Archipelago is, and how YAMLs, rooms, and clients fit together.
HostingHosting a multiworld
Collect the YAMLs, generate the game, put the server online, and run the session for your group.
Your settingsSetting up your YAML
Get a template, change the options you care about, validate the file, and hand it to your host.
TrackingSetting up PopTracker
Install the tracker, find your game's community pack, and connect auto-tracking to your room.
Crash Team Racing
native PC port + randomizerCrash Team Racing setup
Get the native CTR Archipelago client installed, launched, and connected to your multiworld room.
Vanilla on PCPlay Crash Team Racing on PC
The 1999 classic as a native PC port with no emulator involved, thanks to the community decompilation. It sets up in minutes.
Pokepelago
catch across worldsPokepelago setup
Catching across worlds: the browser client and how your dex feeds the multiworld. Coming soon.
Timberborn
beavers meet the item poolTimberborn Archipelago setup
Mod install, faction picks, and your first shuffled colony. Coming soon.