How Timberborn Archipelago works

The rules and systems Timberborn Archipelago adds to Timberborn: the AP Shop, what the multiworld sends you, goals, factions and every option.

This reference covers Timberborn Archipelago 0.1.0. What changed in this release is in the release notes.

Current stable

Checks: the AP Shop and milestones

The four shop paths, prices and tiers, why a slot is locked, scouts, and the milestones that fire as your colony grows.

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Current stable

Items: blueprints, boosts, packages and traps

What the multiworld can send you, how progressive items work, where received goods go, and what each trap does.

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Current stable

Goals and survival

The seven goals, how each is counted, and which buildings logic expects before a drought or badtide.

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Current stable

Folktails and Iron Teeth

Unlocking Iron Teeth, faction-only buildings, tiers, badwater and what differs between the two factions.

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Current stable

Every Timberborn option

All YAML options with their values, defaults and effects, grouped by topic.

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