Timberborn Archipelago
Play Timberborn as an Archipelago randomizer. The buildings you would normally unlock with science are spread across the multiworld: you buy checks in the AP Shop, and other players' games send you the blueprints your colony needs.
Hosting? Generate a Timberborn seed
A free, open source mod for Timberborn 1.1, for both Folktails and Iron Teeth. What's new in 0.1.0
Join a game in three steps
Joining a multiworld somebody else is hosting? This is all you need. The setup guide has the details.
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Install the mod
From mod.io or Steam Workshop, or extract the zip into your Timberborn
How to installModsfolder. Then enable it in the Mods window. -
Make your YAML
Pick your faction, goal and options, and send the file to your host.
Open the YAML Builder -
Connect to your room
Start a colony with your faction, open the AP Shop from the bottom toolbar and enter the room details.
How to connect
What changes in your game
Your beavers start with almost nothing. Every seed spreads the tech tree differently, so you build with what the multiworld gives you.
Science buys checks
Four shop paths with rising prices and tiers. You never see what a slot holds until you buy it.
Checks: the AP Shop and milestones
Blueprints come from anywhere
Buildings stay locked until their blueprint arrives, along with boosts, goods and traps.
ItemsSeven goals
Build your Wonder, grow your population, or outlast droughts and badtides.
Goals and survivalBoth factions
Folktails and Iron Teeth each get their own buildings and logic. The mod unlocks Iron Teeth for you.
FactionsTune your seed
Shop prices, starting blueprints, milestones, package sizes and trap weights.
Every optionQuestions
Which version of Timberborn do I need?
Timberborn 1.1. The mod is built for 1.1; earlier game versions are not supported.
Do players need to install the APWorld?
No. Only the person who generates the multiworld installs the APWorld. Players need the mod, their YAML and the room details. See the setup guide.
Can I play Iron Teeth?
Yes. Set the faction in your YAML and start an Iron Teeth colony. The mod unlocks Iron Teeth for you, so you don't need to reach well-being 8 with Folktails first. See Factions.
How long is a game?
That depends on your goal. The default, completing your faction's Wonder, needs shop tier 4 and the Wonder's production chains, so it makes a long game. Population, Well-being or Droughts with a lower target make a shorter game. See Goals and survival.
Is it free?
Yes. The mod and the APWorld are free and open source under the MIT licence, on GitHub. You need your own copy of Timberborn.
Something went wrong. Where do I get help?
Open an issue on GitHub with your faction, the mod version and what happened. Bug reports for the APWorld go there too.
Community
Questions, feedback or a colony to show off? Find Appie in the Archipelago Discord, or open an issue on GitHub.
Timberborn Archipelago is made with AI assistance for code, and uses no AI-generated art. Read the full disclosure.